Embracing Disruption
Gaming industry hits mainstream with explosive growth

Gaming is now mainstream, with 3.5B players and a market set to hit $500B by 2030—driven by mobile, consoles, and blockbuster titles.
Nederlands
Embracing Disruption
Gaming is now mainstream, with 3.5B players and a market set to hit $500B by 2030—driven by mobile, consoles, and blockbuster titles.
Vink het vakje aan om de algemene voorwaarden te aanvaarden.
This Twitter component is loaded through Twitter . Google is collecting information about your interaction with this Twitter by using cookies and may use this for targeting their offers. Please accept cookies in order to show the video.
This Twitter component is loaded through Twitter . Google is collecting information about your interaction with this Twitter by using cookies and may use this for targeting their offers. Please accept cookies in order to show the video.